// Copyright 2018 Sabre Dart Studios
#include "OWSGameplayAbilityTargetActor.h"
#include "GameplayAbilitySpec.h"
#include "GameFramework/PlayerController.h"
#include "AbilitySystemComponent.h"
#include "Net/UnrealNetwork.h"
void AOWSGameplayAbilityTargetActor::GetLifetimeReplicatedProps(TArray< FLifetimeProperty > & OutLifetimeProps) const
{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AOWSGameplayAbilityTargetActor, OWSFilter);
}
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