Right click VRClassroom.uproject and Click "Switch Unreal Engine version" and make sure the ue4 build from the previous step is selected
Right click VRClassroom.uproject and Click "Generate Visual Studio project files"
Open VRClassroom.sln and compile
- Download Visual Studio 2017 or 2019 with C++ frameworks and .NET Framework 4.6.2 targeting pack
## Oculus Link
- Run the `Setup.bat` or equivalent depending on your OS
Follow these steps to connect a Oculus Quest to your PC: https://support.oculus.com/394778968099974/
- Then run `GenerateProjectFiles.bat` or equivalent for your OS. If you are using Visual Studio 2019 run `GenerateProjectFiles.bat -2019`
## Running the project
- Next, just follow the [Build Instructions](https://docs.unrealengine.com/en-US/Programming/Development/BuildingUnrealEngine/index.html)
Having Oculus Link active, open up VRClassroom.uproject.
If everything is set properly, then you should be able to do VR preview inside UE4
or
# VRClassroom instances
- If on Linux/macOS: https://docs.unrealengine.com/en-US/Platforms/Linux/BeginnerLinuxDeveloper/SettingUpAnUnrealWorkflow/index.html#3-buildingue4onlinux
Dynamic Server instancing for VRClassroom
Uses nodejs to become a World Server on the API and run the server instances for multiplayer
For oculus quest development, we need android development tools
[Here is a tutorial for that](https://docs.unrealengine.com/en-US/Platforms/Mobile/Android/Setup/AndroidStudio/index.html)
**Everything should be in src/Instancing**
You may need to also use git LFS for this project incase some assets fail to load.
[Download Git LFS](https://git-lfs.github.com/) then just got to the project path in your terminal and run `git lfs pull`
<br>
This should download the additional assets that will allow the project to load.
## Dependencies
Now that all that is done, there are two ways to test and run the program. You can have the oculus link enabled and directly hit "VR preview" to run the app.
However, for Server-Client testing, we need to run to separates programs. As such, we have to build and launch to the Oculus Quest while it is connected. Make sure the Quest is in Developer Mode for this.
After hitting "Launch", it will take some time to build especially the first time. The app should appear under "Unknown Sources" as VRClassroom.
Install node dependencies
`npm install`
## Config
Create a .env file that contains the following:
```
SERVER_USERNAME='ADMINUSER'
SERVER_PASSWD='ADMINUSERPASSWD'
```
The credentials refer to a admin user in the database
On the ue4 folder, change the config.js file.
Modify `UE_PATH` and `PROJECT_PATH` to the correct path in your machine.