Commit 8d9d3bd2 authored by Geovanny Vera's avatar Geovanny Vera

Updated README.md

parent 0d82ae47
# VRClassroom
Developed with Unreal Engine 4
To start, you'll need to build Unreal Engine 4 from source.
Follow these steps to clone the source code: https://www.unrealengine.com/en-US/ue4-on-github
Make sure you download version 4.25
Then, you'll need Visual Studio 2017 or 2019 with the C++ frameworks and the .NET Framework 4.6.2 targeting pack
Once you have those, just follow this https://developer.oculus.com/documentation/unreal/unreal-building-ue4-from-source/
For oculus quest development, we need android development tools
Here is a tutorial for that: https://docs.unrealengine.com/en-US/Platforms/Mobile/Android/Setup/AndroidStudio/index.html
Now that all that is done, there are two ways to test and run the program. You can have the oculus link enabled and directly hit "VR preview" to run the app.
However, for Server-Client testing, we need to run to separates programs. As such, we have to build and launch to the Oculus Quest while it is connected. Make sure the Quest is in Developer Mode for this.
After hitting "Launch", it will take some time to build especially the first time. The app should appear under "Unknown Sources" as VRClassroom.
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