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Danny Pires
VRClassroom
Commits
93a87a6b
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Commit
93a87a6b
authored
Aug 24, 2020
by
Daulet Diyarov
Committed by
GitHub
Aug 24, 2020
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README.md
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Developed with Unreal Engine 4
To start, you'll need to build Unreal Engine 4 from source.
Follow these steps to clone the source code: https://www.unrealengine.com/en-US/ue4-on-github
## Steps
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Follow this guide on building Unreal Engine from source: https://www.unrealengine.com/en-US/ue4-on-github
Make sure you clone version 4.25 with this command:
```git clone --single-branch --branch 4.25 https://github.com/EpicGames/UnrealEngine.git```
Then, you'll need Visual Studio 2017 or 2019 with the C++ frameworks and the .NET Framework 4.6.2 targeting pack
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Download Visual Studio 2017 or 2019 with C++ frameworks and .NET Framework 4.6.2 targeting pack
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Just follow this https://docs.unrealengine.com/en-US/Programming/Development/BuildingUnrealEngine/index.html
Once you have those, just follow this https://docs.unrealengine.com/en-US/Programming/Development/BuildingUnrealEngine/index.html
For oculus quest development, we need android development tools
Here is a tutorial for that: https://docs.unrealengine.com/en-US/Platforms/Mobile/Android/Setup/AndroidStudio/index.html
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